Vaultspark
Odds version · vaultspark-neo-launch-v1

Transparent economy

Know what every pack can contain.

Vaultspark's launch tuning is versioned and simulation-tested. Premium finishes are cosmetic and never increase battle power.

Ten-card pack composition

5common slots
3uncommon slots
2rare slots

Every slot independently rolls for its finish after the card printing is selected.

One d4,096 roll per card

Finish odds

ResultExact roll rangePer-card chance
Prismatic11 / 4,096
Shiny2–43 / 4,096; shiny or better is 1 / 1,024
Holo5–170166 / 4,096; holo or better is about 1 / 24
Normal171–4,0963,926 / 4,096

Finish changes appearance, scarcity, serialization, and showcase value—not the card's combat rules.

Separate boosters

Launch set pools

SetCommand IDPrintings
Neo Genesisneo1111
Neo Discoveryneo275
Neo Revelationneo366
Neo Destinyneo4113

Total launch catalog: 365 printings from a pinned local snapshot. Commands do not depend on a live card API.

Long-term progression

Duplicates, mastery, and crafting

Time, not money

Pack supply and active reductions

Passive

12-hour recharge

One pack regenerates every 12 hours, with storage for two.

Research

10-minute reduction

A correct answer removes 10 minutes. Wrong answers and timeouts remove nothing.

Expedition

15 minutes per stage

Each successful stage removes 15 minutes. Failed stages remove nothing.

No purchases, advertisements, cash-out, daily pack cap, or pay-to-win finish bonuses are part of the launch economy.