12-hour recharge
One pack regenerates every 12 hours, with storage for two.
Transparent economy
Vaultspark's launch tuning is versioned and simulation-tested. Premium finishes are cosmetic and never increase battle power.
Every slot independently rolls for its finish after the card printing is selected.
One d4,096 roll per card
| Result | Exact roll range | Per-card chance |
|---|---|---|
| Prismatic | 1 | 1 / 4,096 |
| Shiny | 2–4 | 3 / 4,096; shiny or better is 1 / 1,024 |
| Holo | 5–170 | 166 / 4,096; holo or better is about 1 / 24 |
| Normal | 171–4,096 | 3,926 / 4,096 |
Finish changes appearance, scarcity, serialization, and showcase value—not the card's combat rules.
Separate boosters
| Set | Command ID | Printings |
|---|---|---|
| Neo Genesis | neo1 | 111 |
| Neo Discovery | neo2 | 75 |
| Neo Revelation | neo3 | 66 |
| Neo Destiny | neo4 | 113 |
Total launch catalog: 365 printings from a pinned local snapshot. Commands do not depend on a live card API.
Long-term progression
Time, not money
One pack regenerates every 12 hours, with storage for two.
A correct answer removes 10 minutes. Wrong answers and timeouts remove nothing.
Each successful stage removes 15 minutes. Failed stages remove nothing.
No purchases, advertisements, cash-out, daily pack cap, or pay-to-win finish bonuses are part of the launch economy.